Took a break from doing physics and computer science to *checks notes* do more physics and computer science. Made in Unity in around 11 hours for LoJam x GDS 2024. 

Click and drag to get started, pressing r restarts the level, pressing escape restarts the game. To avoid clipping play in full screen.

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I feel like it could use some indication of the goal (I spent some time clicking on squares, clicking and dragging on squares, clicking and dragging and watching things happen....)

Once I did figure out the actual goal ("get a dot of each color onto the square of each color"?), it turned out to be kind of trivial: just start your blue dot next to the blue square, and you're done.  I think there's got to be some kind of constraint that (a) didn't get communicated and maybe (b) didn't get enforced.